Projects

Tags.png
Guardians of Practice
A Contextual Inquiry of Failure-Mitigation Strategies within Creative Practices
Failure, whether it be “complete-and-utter” or “a minor set-back”, occurs in a variety of different creative practices, yet how it is perceived, handled, and recovered from is a lesser explored design space. Failing to address these perceptions of failure can have psychological repercussions, discourage users from continuing a practice, and form cultural stigma such as those associated with STEM fields. However, mediating practices to develop a culture of resiliency and perseverance is key to sus
DIS 2018 PDF
New Making Renaissance
Teaser.png
Hybrid Aesthetics
Design of New Media Practices within Digital Fabrication
Practices are emerging which blend both physical and computational techniques and materials. This thesis contributes a framework for understanding how to compose these hybrid elements into rich, reflective new media practices that expand the aesthetic repertoire and facilitate the adoption, sharing, and teaching of hybrid techniques.
DIS 2018
New Making Renaissance
Dsc 9026 ds.jpg
MatchSticks
Woodworking through Improvisational Digital Fabrication
Digital fabrication tools have broadened participation in making and enabled new methods of rapid physical prototyping across diverse materials. We present a novel smart tool designed to complement one of the first materials employed by humans — wood — and celebrate the fabrication practice of joinery. Our tool, MatchSticks, is a digital fabrication system tailored for joinery. Combining a portable CNC machine, touchscreen user interface, and parametric joint library, MatchSticks enables makers o
CHI 2018 PDF
Honorable Mention
New Making Renaissance
Allprototypes1.png
AlterWear
Battery-Free Wearable Displays for Opportunistic Interactions
As the landscape of wearable devices continues to expand, power remains a major issue for adoption, usability, and miniaturization. Users are faced with an increasing number of personal devices to manage, charge, and care for. In this work, we argue that power constraints limit the design space of wearable devices. We present AlterWear: an architecture for new wearable devices that implement a batteryless design using electromagnetic induction via NFC and bistable e-ink displays. Although these d
CHI 2018 PDF
Cosmetic Computing
Ponytail 04 smaller.jpg
HäirIÖ
Human Hair as Interactive Material
Human hair is a cultural material, with a rich history displaying individuality, cultural expression and group identity. It is malleable in length, color and style, highly visible, and embedded in a range of personal and group interactions. As wearable technologies move ever closer to the body, and embodied interactions become more common and desirable, hair presents a unique and little-explored site for novel interactions. In this paper, we present an exploration and working prototype of hair as
TEI 2018 PDF
Cosmetic Computing
Illumination%20aesthetics
Illumination Aesthetics
Light as a Creative Material within Computational Design
Recent digital fabrication tools have enabled new form-giving using a wide range of physical materials. However, _light as a first class creative material_ has been largely ignored within the design of our electronic objects. Our work expands the illumination design space by treating light as a physical material. We introduce a digital design tool that simulates and visualizes physical light interactions with a variety of materials for creating custom luminaires. We further develop a computationa
CHI 2017 PDF
Best Paper
New Making Renaissance
Alternail
AlterNail
Ambient, Batteryless, Stateful, Dynamic Displays at your Fingertips
Beyond phones, watches, and activity tracking devices, a new ecosystem of functional and fashionable wearable technologies can easily, safely, and economically be designed, prototyped, and integrated directly on the body. In this paper, we present AlterNail, a fingernail form factor, ambient, low-power, stateful, wireless, dynamic display with onboard vibrational sensing. AlterNail integrates a batteryless design using inductive coupling with e-ink technology to enable both quick dynamic and long
CHI 2017 PDF
Cosmetic Computing
Crowdclass
Crowdclass
Designing classification-based citizen science learning modules
In this paper, we introduce Crowdclass, a novel method that integrates the learning of advanced scientific concepts with the crowdsourcing microtask of image classification. In Crowdclass, we design the questions to serve as both a learning experience and a scientific classification. This is different from conventional citizen science platforms which decompose high-level questions into a series of simple microtasks that require no scientific background knowledge to complete. We facilitate learnin
HCOMP 2016 PDF
Citizen Science
Ellustrate
Aesthetic Electronics
Designing, Sketching, and Fabricating Circuits through Digital Exploration
As interactive electronics become increasingly intimate and personal, the design of the circuitry is correspondingly developing a more playful and creative aesthetic. Circuit sketching and design is a multidimensional activity combining the arts, crafts, and engineering that broadens participation of electronic creation to include makers of diverse backgrounds. In order to support this design ecology, we present Ellustrate, a digital design tool that enables the functional and aesthetic design of
UIST 2016 PDF
New Making Renaissance
Proxyprint
ProxyPrint
Supporting Crafting Practice through Physical Computational Proxies
Advances in digital fabrication (DF) technologies are making it easier to produce high-fidelity replicas of digital designs. However, this push-to-print paradigm limits the creative opportunities that arise from “working through a material” which involves risk, uncertainty, and serendipitous discovery. We investigate how DF artifacts can function as static intermediary tools, which we term proxies, to support crafting practice. We focus on the wire-wrapping process, where physical wire is bent in
DIS 2016 PDF
Honorable Mention
New Making Renaissance
Skintillates
Skintillates
Designing and Creating Epidermal Interactions
Skintillates is a wearable technology that mimics tattoos - the oldest and most commonly used on-skin displays in human culture. We demonstrate that by fabricating electrical traces and thin electronics on temporary tattoo paper, a wide array of displays and sensors can be created. Just like the traditional temporary tattoos often worn by children and adults alike, Skintillates flex naturally with the user's skin. Our simple fabrication technique also enables users to freely design and print with
DIS 2016 PDF
Honorable Mention
Cosmetic Computing
Liveobjects
LiveObjects
Leveraging Theatricality for an Expressive Internet of Things
LiveObjects approaches expressive object design from the lens of art theory and creates a series of IoT data objects that utilize theatricality, or the perception of an object having presence, to provoke new interactions between objects, viewers, and space. This approach utilizes actuation, materials and everyday objects to express social data. We showcase how such objects can form unique expressive personalities, expose relational data, and perturb environments to form information spaces.
DIS Companion 2016 PDF
New Media
Biosignals%20as%20social%20cues
Biosignals as Social Cues
Ambiguity and emotional interpretation in social displays of skin conductance
We explore the social meaning of clothing-based displays of biosignals. How do friends make sense of their own and each other's skin conductance display in the context of a conversation? We developed Hint, a dynamic thermochromic t-shirt with ambiguous patterns that change color when its wearer's skin conductance increases, an indication of sudden arousal. We investigated how pairs of friends, each wearing the shirt, conversed and interpreted the display. Participants shared interpretations and e
DIS 2016 PDF
Cosmetic Computing
I%20don%e2%80%99t%20want%20to%20wear%20a%20screen
I Don’t Want to Wear a Screen
Probing Perceptions of and Possibilities for Dynamic Displays on Clothing
This paper explores the role dynamic textile displays play in relation to personal style: What does it mean to wear computationally responsive clothing and why would one be motivated to do so? We developed a novel textile display technology, called Ebb, and created several woven and crochet fabric swatches that explored clothing-specific design possibilities. We engaged fashion designers and non-designers in imagining how Ebb would integrate into their design practice or personal style of dressin
CHI 2016 PDF
Best Paper
Cosmetic Computing
Mypart
MyPart
Personal, Portable, Accurate Airborne Particle Counting
In 2012, air pollution in both cities and rural areas was estimated to have caused 3.7 million premature deaths. The primary pollutant was small airborne particulate matter of 10 microns or less in diameter which led to the development of cardiovascular and respiratory diseases. In response, we developed MyPart, the first personal, portable, accurate, open source air particle sensor. We demonstrate how MyPart offers substantial enhancements over most existing air particle sensors by simultaneousl
CHI 2016 PDF
Citizen Science
Hapticprint
HapticPrint
Designing Feel Aesthetics for 3D Printing
Digital fabrication has enabled massive creativity in hobbyist communities and professional product design. These emerging technologies excel at realizing an arbitrary shape or form; however these objects are often rigid and lack the feel desired by designers. We aim to enable physical haptic design in passive 3D printed objects. This paper identifies two core areas for extending physical design into digital fabrication: designing the external and internal haptic characteristics of an object. We
UIST 2015 PDF
New Making Renaissance
Metamorphe
MetaMorphe
Designing Expressive 3D Models for Digital Fabrication
MetaMorphe is a novel digital fabrication framework that uses a common web-programming metaphor to enable users to easily transform static 3D models into re-formed, re-made, and re-imagined customized personal artifacts.
C&C 2015 PDF
New Making Renaissance
Being%20the%20machine
Being The Machine
Reconfiguring Agency and Control in Hybrid Fabrication
Being the Machine is a system that asks humans to receive, interpret and execute the G-Code instructions typically provided to a 3D printer in order to construct new objects. In essence, Being the Machine makes the human user into a 3D printer. Technically, it consists of a laser pointer that illuminates a single dot on a surface. The dot moves along the tool-paths generated from a digital model that the human has inputted, showing the human how a 3D printer would lay down material and inviting t
CHI 2015 PDF
Best Paper
New Making Renaissance
Making%20multiple%20uses%20of%20the%20obscura%201c%20digital%20camera
Making Multiple Uses of the Obscura 1C Digital Camera
Reflecting on the Design, Production, Packaging and Distribution of a Counterfunctional Device
This project describes and explains details of the design, production and packaging of a counterfunctional device: The Obscura 1C Digital Camera. We further describe a small-scale distribution of Obscura 1C packages into everyday contexts. The paper then reflects on the various types of conceptual, imaginary and firsthand uses made of the Obscura 1C. These include its uses for everyday audiences as a unique camera and as a conceptually usable device. But we also prioritize uses particular to
CHI 2015 PDF
Materiality
Fl.uis
Fl.UIs
Liquid Mediated Vision-Based Touch Surfaces
Fluid User Interfaces (Fl.UIs) are liquid-based touch surfaces that use computer-vision to detect and interpret a range of tactile user inputs. While Fl.UIs have less input resolution than digital touch screens, they provide an excellent low-cost solution for rapidly prototyping non-rectilinear screen designs as well as exploring novel surface interaction techniques. Fabricated on a laser cutter using low-cost materials, Fl.UIs use unique shape outlines to displace an internal colored liquid to r
TEI 2015 PDF
New Making Renaissance
Biological%20citizen%20publics
Biological Citizen Publics
Personal Genetics as a Site of Public Engagement with Science
Low-cost genetic sequencing, coupled with novel social media platforms and visualization techniques, present a new frontier for scientific participation, whereby people can learn, share, and act on data embedded within their own bodies. Our study of 23andMe, a popular genetic testing service, reveals how users make sense of and contextualize their genetic results, critique and evaluate the underlying research, and reflect on the broader implications of genetic testing. We frame user groups as cit
C&C 2015 PDF
DIYBio
Sensorytriptych
SensoryTriptych
Here, Near, Out There
Sensory Triptych is a set of exploratory, interactive sensors designed for children that invite “new ways of seeing” our world from the perspective of the here (the earth, air, and water around us), near (things just out of sight), and out there (orbiting satellites and space junk) using familiar and novel interfaces, affordances, and narratives. We present a series of novel physical design prototypes that reframe sensing technologies for children that foster an early adoption of technology usage
UIST 2014 PDF
Citizen Science
Shrinkycircuits
ShrinkyCircuits
Sketching, Shrinking, and Formgiving for Electronic Circuits
ShrinkyCircuits is a novel circuit prototyping technique that enables children to experienced engineers to create durable circuit boards that come in any desired color, shape, and form. This fabrication utilizes a commonly used thermoplastic material, ShrinkyDink, as the circuit substrate. This allows users to freely draw and paint to decorate the substrate, and sketch the circuit with commercially available conductive pens. The results are beautiful, fun, and relatively-durable circuit boards th
UIST 2014 PDF
New Making Renaissance